Footage of oculus rift with one lens in and one lens out this is to help explain the much talked about screen door effect due to low res.
Oculus go screen door effect.
Quest will have 20 fewer physical subpixels than go.
I have an s6 and s9 with two gear vrs and an oculus go i much prefer the go.
I understand that having a noticeable sde is very reasonable for a mobile processing chip.
The go has a better lens and screen door effect is a little less noticable compared to gear vr it s a little bit of an improvement in that regard but if you have a s9 it s probably better waiting for santa cruz.
Go 4 points 12.
Oculus go stand alone this one claims to have fantastic optics and while it does have the broadest range of view oddly enough its optics do a poor job in post processing and in screen door reduction.
15 years from now we will emulate sde on today s games to get that retro feel.
We will remember screen door effect like we remember scanlines from the crt years.
Posted by 1 year ago.
The next iteration of this will surely surpass the s however.
In contrast a detailed image with a lot of colors including blacks may have a less noticeable screen door effect.
The oculus subreddit a place for oculus fans to discuss vr.
Its screens will be very similar if not the same to vive pro s so expect better blacks and colors than go but slightly worse screen door and details.
However i just wanted to see if anyone else noticed it this much.
It will be pentile rg bg 2 subpixels per pixel and go is rgb 3 subpixels per pixel.
Am i just looking at it too hard.
After a couple of months with the go i find it.